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battle chasers the dig walkthrough

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Watch this step-by-step Video Walkthrough Part 1 - Prologue & Harm's Way - which will help and guide you through each and every level part of this game, Battle Chasers: Nightwar for the PC Tue, 23 Jan 2018 23:19:54 Game Video Walkthroughs If the target is Bleeding, crit chance is increased by 15%. The most important part of the battle is to focus down whichever healer you have in your party on the shade side, as well as likely the enemy shade will resurrect their ally if you have that person in your party. Battle Chasers: Nightwar Cheats Gives Unlimited Health, Shield And More By Hikari in Games 04/10/2017 Developer Airship Syndicate and Publisher THQ Nordic have released their latest game titled Battle Chasers: Nightwar an RPG game based on the famous best selling comic book series Battle Chasers which was written by Joe Madureira. His attacks are as follows, The strategy for Blade Fiend would be; You want to keep Calibretto healing/cleansing bleed/curse pretty much all the time allowing Gully and Garrison to dish out damage. Keep going through the random rooms until you finally come to the final room. Shadow Healing – Heals all allies for a large amount. This battle can be long and annoying but shouldn't be too difficult unless you're running along on Legendary. This is the sign to move quickly away as the trap is about to fall on you. Origin of Element - You may come across a book called Origins of Elements, in the same room you'll find an altar with 3 stones and need to activate them in the same order as described in the book which will summon a red slime and you'll get 1 portal key. Gargoyle - If you come across a gargoyle, you'll notice that a gem is missing from it. From here head to the fork for a bit of dialogue with Mercuri who turns out to be the Enchantress, she will then heads back to Harm's Way and you can use her services. Brute Key - In the dungeon there are horned doors, there will be a large group of enemies that you can defeat that will drop a brute key and that key will unlock the horned door. Grants 10 Overcharge. Another large area to explore but one thing you should take note of when you defeat an enemy you get cursed, and take extra 1% damage per stack for a number of battles, along the path if you take the first SW path it'll take you to an encounter, which turns up a chest with a treasure map. Note that if you've been ensuring that you've gotten all lore, and all bestiary entries up until this point you will get the achievement for 50% lore, and bestiary respectively. Another level will organize the platform properly. While in the dead realm, some areas in the world may be traversable as opposed to the living realm so while in the dead realm head down the left stairs and head forward, you'll notice that there's some new stairs built that you can go up to find a lever to open the gate, if you go down the stairs and to the left more you can find some loot and a treasure chest, but you ultimately want to go through the gate we just opened and interact with the altar so that you can return to the living realm. Head back to the entrance and this time go up to fight another ghoul, then up the stairs and at the end of the path you'll see a vessel which you can grab for one of the hunts. Before we continue on with the main quest, head to the Inn and take a rest if you need to, but he will task you with entering the sewers for a side quest about spiders so head on in. The Characters in Battle Chasers: Nightwar include playable hero characters and non-playable characters (NPCs). Shadow Flame Slug - Inflicts moderate damage to all enemies and inflicts Ignite, causing damage over 4 Turns. For completing the game, you'll unlock New Game +. When you feel you're ready to take it on, head into the duingeon. Shadow Pact – Deals moderate magic damage and heals his most wounded ally. From the Tavern if you head North you'll eventually find the Fishermonger's Wharf which is the penultimate fishing spot, and you can also find a treasure map in a chest. Make sure not to allow the Arcane Sickness debuff to stack up too high, He has the potential to 1-shot your party if you allow it to stack, and he empowers before using World Destroyer so make sure you're using his level 1 burst, and his action to cleanse if necessary. He doesn't hit too hard so its just managing your debuffs and making sure you don't get overwhelmed. Either side of these is a pair of pressure plates. Foreboding Altar - If you come across an altar, choose to take the vessel. Shadow Punch – Deals moderate damage and reduces damage taken by 10% for 3 Turns. Blade Pillars - Spinning blade that traverse across a set path on the floor, eft, right, centre and right. Falling Stalactites - As you explore the dungeon you'll at times notice a red circle on the ground. The light inside seems to be both man-made and supernatural. From here, backtrack to the intersection and head back down, then to the right at the next fork which will lead you back to the starting square with the statue, head to the right gate and then go down, take the last intersection heading up and if you hug the left wall about halfway up you'll find Lore - An Endless Maze - The Eyes of Everything (2/4). Head forward into the bar area and you'll have some dialogue and lo and behold, Knolan will appear also unlocking. Starts at 3 attacks, but gains an extra attack for each critical hit, up to 4 bonus attacks total. After attempting to leave an NPC will show up (his tent is just to the south) and unlock the gate for you and right in front of you is a new dungeon The Dig which may be a bit difficult for you at this time if you're just steamrolling through the story so feel free to run through a previous dungeon to level up, and start working on taking out all dungeons on legendary. This guy will be your first damage sponge of a boss, and not only that he hits like a truck as well. Once inside the area, head forward and as it splits, the left stairs will have a crafting station for any last minute weapons or armors you want to go for, and the right stairs has a shrine you can use for the next battle. This battle will also introduce Burst attacks to the game, I would highly recommend using Gully's burst to put damage shield on the party, or Calibrettos purify to heal and remove debuffs. Shortly to the west of the shortcut is the final dungeon of the game, Mana Rifts. North from the shrine is Stonegrove ruins which is where you can find a hunt later, and finally from the blinkstation if you go southeast you'll find the dungeon, Strongmont. Needed for Alumons level 3 burst attack. There's a treasure chest if you follow that path behind the bar to the right and up some stairs. Two sigils will glow on the pillars leading to the glowing area. Mass Ruckus. Head forward and talk with the NPC Alumon who tasks you with finding an artifact in the Rushlands before continuing, so head back out to the world map. The only time you need to be prepared is when the boss uses Unholy Strike as it means that everything will be thrown on one guy and he can quickly go down if all 3 enemies attack at once, and you also want to be managing the debuffs from the burning wizard. For Battle Chasers: Nightwar on the PlayStation 4, GameFAQs has 2 guides and walkthroughs. Dark Dispersion – Steals a large amount of health from an enemy and uses it to heal all allies. This should be an easy fight, just use the same strategy as the Blade Fiend, have Calibretto heal when necessary, and Garrison and Gully dish out damage while Gully can taunt (assuming you have it by now) and help tank for a turn or two if needed. 1 Heroes 2 NPCs 2.1 Harm's Way 2.2 Tolkas Arena 2.3 Fishmonger's Wharf 2.4 Welt's Tent 3 Other Characters Aramus Tome of Runic Bindings - You may find this looting around the dungeon, and can release souls for anima shards which you can take back to Curio's shop in Harm's Way. One sells weapons while the other sells armor, and both ask you to kill the other brother in order to buy from them. Shadow Gut Punch – Deals light damage to a target and applies Sunder, increasing Physical Damage taken by 10% for 3 Turns. After activating it, continue past it for your boss fight. The Dig is a dungeon area located inside the Gold River Ruins in the Rushlands in Battle Chasers: Nightwar. Requires 30 Overcharge. Wargolem - If you come across this golem, it will trade crystal shards to upgrade items. From the main menu select NG+ and it'll prompt you that your save will be overwritten and it will also lay out what you will keep and lose, but I will still do that for you. After acquiring one you'll have to wander around the Southern Wilds area to find where they are buried. After the fight grab the treasure chest to the SE and then head out of the camp and head back to Harm's Way. From here you'll want to use your nearby blinkstation to go back to Harm's Way Blinkstation, You can attempt some the two first hunters now Trial by Fire and Deep In the Mire but you want to make sure you're overlevelled for those 2 fights which are labelled level 10 and 12. So obviously for starting NG+ the enemies will have increased HP/DEF/Damage as well but if you managed to beat the regular game, this should be a breeze for you up to certain parts. To force the boss back out you have to kill the undead. Overall, this is a fun first battle and I am looking forward to giving more strategies as the difficulty levels rise in my playthroughs of Battle Chasers Nightwar. Used after an ally falls. here is a spot where you can knock out all of the fish later in the game so I will address it there but feel free to start reeling some in if you wish. Once you're back on the World Map and ready to go forward, head East out of Harm's Way until you come to a fork. Head north from the fishing spot and you'll find a chest with a Moss Covered Artifact Shard then head back to the world map. Note that you can reload your previous save and you'll find yourself on the world map just outside the entrance to the Night's Keep exploration area, allowing you to continue exploring. Head up the stairs now, and on both side of the walkway will be bookshelves and will have Lore - Armaments of Legend - Dragonkind, Ragnarok (2-3/6) which are the ultimate weapons for Gully and Knolan. View all the Achievements here Free hack cheats extras codes (xbox, switch. It’s not a particularly difficult fight, just focus fire one boss down at a time and it should go smoothly. You'll see Garrison in some village ruins, who after speaking with will join your party. The title features multiple dungeons that randomize each time you play them and also increasingly difficult versions of them to help you gain higher EXP and items. Used after an ally falls. Bleed will be primary here as when the boss drops to about half, he will drain his allies to restore his own as well as increase his speed and power. Shadow Explosion – Deals moderate magic damage to an enemy. Defeat him and return the item to the guy in the Cantina for some pistols. From the Blinkstation take the East path, and go around the south side and keep heading East to find an exploration area, The Winding. Search around the nearby area to find a crate of gemstones, then return to the gargoyle and solve the riddle of which gemstone to place in order to have a nearby body of water drained, and you can explore a cave to find a chest. The world map connects all of the areas in Battle Chasers Nightwar. 26. Battle Chasers: Nightwar Wiki is a Fandom Gaming Community. As you enter you'll head forward and there'll eventually be an intercom, but the person will ask you for the password which you must go around the dungeon finding 3 different clues to before they let you in. This boss is king of debuffs and as such Calibretto is basically a must, for his level 1 burst. Just behind Garrison you'll see your first piece of Lore : Spoils Of War : The General Returns (1/4). Converts 100% of damage done into a damage shield which is applied to the ally with the lowest health at the time. After you finish the dungeon The Dig (I was Level 16, not sure if that matters), the Beastmaster will chat with you and tell you the requirements of each character’s Level 3 Battle Burst (aka their “Ultimate Burst”). The bosses attacks are as follows. Find anything you think is wrong with this walkthrough? Masks - There are faces mounted on the wall that will spit purple missiles at you, simply sidestep to avoid. From here we'll want to backtrack to the statue so head back right, and at the fork head right again following the linear path downwards which will take you to the gate leading to the square with the statue that we started with. On the left side of the bar is a gambler you can choose to fight if you wish, and beyond him is a stairwell that leads to a room where you can learn to craft OEM energy cell from the book. Once you have defeated the boss you will unlock. I jumped back into the Dig on Legendary, which happens to be at my level. Talking Skull - You'll find a talking skull on an altar, and are tasked with finding the body in the same room so look for a sarcophagus holding the bones. Not only does the Chieftain summon allies but he can kill them as you can see, to heal himself, to increase his speed and attack power. Head West and then head north at the fork, then west at the north fork and head north to find your first dungeon The Iron Outpost. Wheels & Platforms - You'll have to transition to the dead realm to see which platforms remain, then use the wheel in the living realm to place them in the correct position. ), All miscellaneous information like time played and all that jazz, As well from the very beginning you can play dungeons on, Levels, obviously everyone goes back to level 1, © 2021 TrueGaming Network Ltd, All Rights Reserved. Battle Chasers: Nightwar has 48 Achievements worth 1000 points. I might even run it again after this, too. After you've visited every building, it's time to find the bandit messenger. I would recommend it at least replaying to release Bevelros as you re-do it on Legendary for an achievement anyways). There are plenty of perks and skill trees to dig into as well, and the way it rewards you for defeating large quantities of enemies is a welcome touch I'd like to see more of in other RPGs. Good to farm the 5 kills necessary for the bestiary but its so damn annoying. Use the book once more to create another portal which will lead to campsite with 2 treasures. Homing Fireball - Red glowing bloxes on the wall, they'll shoot out slow fireballs that will slowly close in on you damaging you and applying arcane sickness debuff. You'll remember this place from earlier, however the enemies have been refreshed to represent the dungeon near the north part of the rushlands we are about to enter, so I recommend doing a loop in order to update your bestiary. From the starting point the path branches off in 3 directions however that does not necessarily mean that the statues will be divided in the three wings. Due to the damage and debuffs, It is best to keep Calibretto on healing and debuff removal duties, while having Garrison and Gully damage the boss. Make sure to explore every room fully as there's a lot of hidden secrets and stuff to find. Once you defeat the boss you'll unlock, Once you complete the dungeon I would HIGHLY recommend perusing the Misc Achievement pages and cleaning up those achievements as we are about to go and take on the final boss, before hitting NG+. Check the bookcase just to the right of the stairs which will have Lore - Armaments of Legend - Argeas' Hallowed Bulwark (1/6) which also happens to be Alumon's ultimate weapon. Head back to Harm's Way and talk to the Smith in order to further your quest, then head to Curio's Shop to talk to Quall and you'll get a Banog Gate Key and at this point he'll also give you some recipes and open his shop to you. To do so, head to either end of the room to find some floating stones. From the bridge you'll want to head North, then at the fork go East, and then North at the next fork (east at the next fork is the place for trial by fire Hunt) all way and interact with the locked gate. You do need to know the path very well so I would recommend either watching the video, or reading the text ahead, a video will be provided in the spoilers. Otherwise just let loose when the boss appears, make sure to take the bit of downtime to heal up before he blasts you and re-summons the undead. From the southern gate when you go west, then north at the fork and then back east you'll find another chest. Mara's Diary - You may come across a book called Mara's Diary, read it and in the same room you'll find a face carved on a wall, speak with it and give it the name of the man in the Diary to open a nearby gate getting you a treasure. This page was last edited on 18 July 2019, at 15:43. To the East is Caldeus' Tomb which we'll ignore for now as it's for Alumons tier 3 burst and we cannot accomplish that right now, on the way you'll see a treasure chest guarded by combat. Then read the 3 journal parts on the table. Now I would highly recommend running through this dungeon a few more times for levels and loot, as no doubt it will require a few to get all the Lore and bestiary filled anyways, before continuing onwards. Pool - You may come across a glowing pool, if you choose to grab the object when the energy is pulsating at its smallest point you'll get the item, Well - If you have the handle (you should from Iron Outpost) than you can use it to find an item or fight against a slime. Talk to the Smith to get a new objective of going to the Iron Outpost. Talk to the statue to start the maze and once again head through the left gate and head left, at the first fork this time head up/to the right then at the intersection, head left and you'll come to a pile of bones to find Lore - An Endless Maze - Moonlit Shadow (1/4). From there head south west, and you'll find a gate that you can open. As with the Iron Outpost you want to keep Calibretto primarily healing if you can, sacrificing a heal here and there potentially to sunder enemies. As you head forward you'll have to fight a mid-dungeon boss, Markron is basically a stronger version of the burning wizard which you might have faced by now in this dungeon. Battle Chasers: Nightwar pays homage to and builds on old school, anime-inspired JRPGs in the same way Pillars of Eternity did for the top-down isometric Infinity engine games of the ‘90s. The Winding is a maze section of the game necessary for some achievements. While he doesn't hit particularly hard to begin with it can slowly snowball out of control so I would recommend saving Calibretto's burst for when he curses you, otherwise I would suggest using Garrison's burst to inflict a lot of damage and bleed. From the Southern Gate if you keep west at the fork you'll eventually run into Alumon who you'll speak with, and afterwards he will join your party and you'll unlock. Talk to the statue to start the maze, then head through the gate to the left of the statue and take the left path, following it to a fork, head left again to find your first Pressure Plate (1/3). Can stack up to 3 times. Manage your debuffs and make sure your health is at least 50% at all times, if you need to dual heal do so. We’ll need to power this up before we can use it. SUZIE - You'll most likely run into a repair station which you need to fix, before speaking to the robot. Poison Gas - There will be jets on the wall that will shoot purple gas which pools on the ground as poison puddles, stepping in them will cause a poison debuff for the next combat. Battle Chasers: Nightwar is an American made JPRG and dungeon-crawler, based on the best-selling Battle Chasers comic series by Joe Maduriera and inspired by JPRG greats such as Final Fantasy, Suikoden, Chrono Trigger, and Phantasy Star. As you get near the end you'll come into a large dark cavern and if you step on the glowing stones near the entrance it'll light up some spike traps, and a safe path. Activate the 2 females, then pull the chain inside the gate it opens, and do the same for the male. Raging Shadows – Melee attack combo that deals heavy damage to a target. Shadow Sting – Deals light damage and applies a random debuff (Poison, Sunder, Bleed, Ignite, Chill, Stun or Arcane Sickness). A basic and quick rundown of combat is that your abilities have a mana cost which is the blue bar next to your character. Head to the building just to the east of the Inn where you'll find the town Smith and after talking with him you'll acquire a new quest to find the bandit messenger. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. It will take 3 Infused Crystal Shard to upgrade an accessory to Epic quality and 10 Infused Crystal Shard to upgrade an armor to Legendary quality. There is a possibility that one wing will contain more than one statue. It was developed by Airship Syndicate, funded through Kickstarter and published by THQ Nordic.The game features … Head west then North and you'll come across a gateway blocking a bridge which you can unlock on this side, providing a shortcut to Harm's Way. Pool of Crimson Blood - If you come across this, you can reach into it to get a new item but you'll take damage. Just a note that if you hold during combat than combat information will show up for buffs/debuffs so you can plan your turns appropriately. The first level 3 battle burst I received was Might of Aramus (Gully) In order to unlock Gully's level 3 Ultimate Burst, you'll need first complete the Dungeon: The Dig. If nothing else I would highly recommend that at least you seek out all of the level 3 Battle Bursts, as well as the ultimate weapons if you haven't already to make the final boss fine. Shadow Song – Heals all allies for a moderate amount. Backtrack to the world map and head East to find the dungeon The Crimson Garden, In order to complete the Crimson Gardens, you'll need to traverse the dungeon and locate and inspect three statues that tell the story of Verus. Beating this boss will unlock, Return to the crystal to head back to the world map, and head back west, then use the blinkstation to travel back to the Central Wintervein Blinkstation and head west across the bridge, to the north is a chest if you have 5 infused crystal shards that you can open to get dragon scales which helps with Gully's ultimate weapon, otherwise head south and follow the loop all the way around and as it loops back to the east, make sure you open up the stone blocking the path to create a shortcut back to the blinkstation. Full list of all 48 Battle Chasers: Nightwar achievements worth 1,000 gamerscore. So essentially unless you're fighting an extremely hard enemy I would suggest using actions to create overcharge in order to preserve your Mana. The light inside seems to be both man-made and supernatural. From the bridge if you head west, and then north at the next for you can see just east is a shrine that will give you a buff. Falling Stalactites - As you explore, you'll sometimes have stalactites fall on you, the ground will have a red circle to warn you, simple sidestep. Enemy Encounters 1. Fountain of Swirling Blood - Hopefully you grabbed the vessel from the Pale Cathedral. Well - Like previous dungeons, you can attach a handle to pull a bucket with an item, or a slime to fight. He will deal a decent bit of magic damage to your heroes, summon 3 undead enemies and disappear. Once you're ready to move on, go to the Siege Coast Blinkstation and head east all the way past the south path which would lead to the Path of fangs, and eventually you will come to an exploration area, The Iris. I would recommend having a dedicated healer obviously, who can also take care of debuffs with his level 1 burst. Insert the gem into the appropriate mask which are. Battle Chasers Nightwar Walkthrough Gameplay Playthrough Let's Play Part 4 With No Commentary on PC in 1080p. Boss Fight - Vok the Messenger & Armored Eviscerator. Once I'm at a decent level, I'm gonna jump over to the Arena and shoot for Garrison's level 3 burst, because I frankly like him better than Monika. You'll get some nice items for it, including SUZIE core which is necessary for a hunt later on and also on the way to getting Calibretto's ultimate weapon. I hope you've been hitting every fight possible, or even grinded a bit. Drin. Head forward through the gate to the stairs, there's a treasure chest to the right of it, and up to the portal to be transported to your next area and keep following the linear path through portals until you find a ghoul at a fountain for some combat.

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